The Kerflon Campaign
It's gaming night: your regular gaming partner unpacks the same
army, and you roll escalation - oh great, the same battle as last
time, the same armies, and the same set of scenery. For lots
of us without a regular club, this is a problem many of us face.
For my brother and I it meant continually slogging it out between
our respective armies: IG and Tyranids. So, rather than keep
fighting unconnected battless, we decided to put some structure to
tour fighting and planned a campaign which followed the invasion of
an Imperial System.
We sat down and worked out some ground rules to make the fighting
more fun: each planet in the system had a distinctive character.
We brainstormed what kind of planet each was, what scenery we would
need, and what kind of buildings there would be on each system.
We then took over responsibility for building scenery that would
typify each planet while we took it in turns working out a campaign
that would give us lots of new variations and challenges.
The campaign on the first planet: Tyrrel, we kept deliberately
small, as a test run for the rest of the campaign. Tyrrel was
also a small planet, little more than a rocky moon and monitoring
station on the edge of the system.
As we progressed deeper in-system we decided each planet would
involve a more complex campaign system; with Bruscar being
designated as a hive planet, which would allow us to play some
cityfight campaigns.
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